Composed by: Krel Composed on: 2003/08/01 09:39 GMT THEFT PREVENTION 1. Use fist and flame sigils. Anything which is fisted cannot be knocked out of your inventory - so fist your weapons, wielded things. Flame prevents items from being given away and picked up off the ground.. however you can still be made to drop them - and although flame sigiled items cannot be picked up and the thief won't get them, you still lose 'em. 2. If you have selfishness, in survival, use it as much as possible. 3. Be deaf and blind - make use of a mindseye tattoo. Deafness prevents you from being mind commanded. However, keep in mind that if your deafness is cured by someone attempting to steal from you that you'll have to eat hawthorn again. It's good to have blindness up as well simply because it's stripped/cured before deafness. Also, if you see this - "You* feel irresi*stibly compe*lled" ... eat hawthorn. (the '*' marks have been placed to avoid setting off those mystical reflexes known as triggers, they're not in the actual phrase.) 4. A tactic which can be used to prevent theft of gold is to put your gold, in a kitbag in you pack.. of course, they can still just try to steal your whole pack - but it's quite common for thieves to try to force you to 'get gold from pack' if it's in a kitbag, that obviously doesn't work for them. Another option could be to wear a pack, but keep your more important items in a kitbag that isn't worn. This can be particularly effective if you have a shimmering orb (which stops people being able to appraise you, seeing a list of your inventory) - because the thief cannot see if you do/do not have a kitbag, and as a result is less likely to steal it. 5. In order to prevent packs/pocketbelts.. any wearable items being stolen you can make one of those mystical triggers we've all heard about. So everytime you see yourself remove your pockbelt/pack have it set to 'wear '. 6. If someone has a 'living' puppet/doll of you (a puppet/doll which has been fashioned to its maximum visible level) there is no way to prevent theft and so it is strongly advised that you let a trusted friend/guildmate hold onto your valuable items for you until the puppet/doll no longer exists. To destroy the puppet/doll you have to kill its creator. 7. Dustbombs are quite a threat - because if you have one thrown at you, you can be hypnotized or compelled into removing things and giving them away, and your triggers won't stop this, because you black out and can't see anything. Dustbombs are also a threat because they can be used to strip your selfishness without your awareness. So you could make a trigger for a dustbomb being thrown, to rewear items such as pocketbelts/packs. Even if you're not being stolen from it's better safe than sorry. When a dustbomb is dropped, running may be a good idea, or sleep, or do something which will take balance - for example, 'touch boar' over and over again, because you cannot give things away when off balance. Also a way to cure blackout affliction is a general cure, like "touch tree" or "bloodboil" or something like that. Here is the text to trigger; lo*bs a dust bom*b at the ground a*nd it ex*plodes on contact. It s*catters a fine sp*arkling dust into t*he air and yo*ur eyes. (Once again, the '*' marks have been placed to avoid setting off those mystical reflexes known as triggers, they're not in the actual phrase.) 8. Be careful when it comes to purchasing credits. Always use the credit transfer system (help credits). Make sure you read the transfer you are offered -before- you agree to it. Also, because it is necessary to have the gold for the purchase out of your pack in order for the transfer to take place, it is best for you to be in a safe environment, where it is difficult for random people to reach you (Guildhalls are often a good idea, and flying may also reduce the risk of a theft). Basically, you're safer to purchase credits if you're behind closed doors. In the past thieves have even pretended to be offering credits for sale and have someone working with them, ready to steal the gold the moment you take it from your pack. 9. The Occultist class can use their soulmasters to force actions from you. For example, they could drop your selfishness and then force you to drop your pack. Obviously, these abilities can be and are used for theft. If you see, "You feel your will manipulated by the soulmaster entity", or similar, you are being forced to do something. If this happens you should 'probe soulmaster' (to see who was attempting to force you) and then fly/track out to safety. Flying is actually the best bet, rather than running along the ground, because soulmasters can follow. You can also destroy soulmasters by throwing orb sigils at them. 10. The generosity affliction can be awful if you aren't aware of what it is and how it's cured. Generosity causes you to randomly give items to other people in the same location as you. It bypasses selfishness completely. If you are afflicted with generosity you will see, 'Why, you ask yourself, are you so privileged when others are so needy', to cure it - EAT BELLWORT. And get to somewhere safe! Once it's cured you should see, 'Ahhhh. The freedom to be stingy again!'.