#CLASS {Ratting} #ALIAS rreset {rat=0;money=0} #VAR money {77} #VAR rat {3} #TRIGGER {You have slain a black rat} {#add money 35;#add rat 1} #TRIGGER {You have slain a baby rat} {#add rat 1;#add money 7} #TRIGGER {You have slain a rat} {#add rat 1;#add money 21} #TRIGGER {You have slain an old rat} {#add money 28;#add rat 1} #TRIGGER {You have slain a young rat} {#add money 14;#add rat 1} #TRIGGER {noses its way cautiously out of the shadows} {@attack rat} #TRIGGER {The Ratman stands here quietly.} {sell rats to ratman} #TRIGGER {The ratman thanks you as you hand over} {rreset} #TRIGGER {Junction of Moon street and Old road} {sell rats to Liirup} #TRIGGER {Liirup squeals with delight} {rreset} #TRIGGER {Entrance to the Medina.} {sell rats to hakhim} #TRIGGER {then smiles at you and hands you} {rreset} #TRIGGER {Entrance hall of the courthouse} {sell rats to Jorj} #TRIGGER {Jorj smiles out of the unparalysed} {rreset} #TRIGGER {old rat} {#cw white,darkgray} #TRIGGER {black rat} {#cw black,darkgoldenrod} #TRIGGER {a rat} {#cw green,burlywood} #TRIGGER {baby rat} {#cw rosybrown} #TRIGGER {young rat} {#cw cyan,bold} #TRIGGER {full-grown rat} {#cw green,burlywood} #TRIGGER {You have recovered balance on all limbs.} {target=rat} #TRIGGER {You hold no rats to sell.} {rreset} #TRIGGER {darts into the room, looking about wildly} {@attack rat} #TRIGGER {Your eyes are drawn to a} {@attack rat} #TRIGGER {wanders into view, nosing about for food} {@attack rat} #TRIGGER {Dockhand Square.} {sell rats to ratman} #STAT {| Rats: @rat Rat$: @money} #CLASS 0