The Sentinels Newcomers Skills Index

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Tabular representation of the HHELP NEWCOMERSKILLS composed by Tow.

 

Class Main Skills Miniskills Remarks
       
Bard
  -Survival to Treading (20 lessons)
  -Adept Swashbuckling
  -Adept Voicecraft
  (let the cub do 'READNEWS CUBS 20' and tell the cub about Aztecia's
forging offer for cublets)
The way to the Grotto of Song is from the wilderness exit north of
Hashan: 3e, 4ne, 4n, 3e, 2se, d, e, 3d, 3, n, 2e, s, w, 3s, e, in. The
Bards can the 'BATHE RAPIER IN SONG' this attunes the weapon so that it
uses swashbuckling instead of weaponry for attacks, it doesn't otherwise
affect the rapier. Swashbuckling essentially replaces weaponry in terms
of the success and damage of the attacks.
Let the cub know this and point it to this scroll.
Druid  -Adept Metamorphosis to Hyena
-Adept Groves (Eyes) Continue to Return when possible
 -Capable Fitness (15 lessons) (hhelp imprinting and hhelp grovecare must be read)
Jester  -Adept Pranks to Backflip
-Adept Tarot to Fool
 -Capable Fitness (15 lessons) * Advise cub to gain at least 500 gold to wish for a blackjack.
Magi  -Capable Elementalism to Stoneskin
-Continued through to Freeze if possible.
-Remaining lessons can go into Elemntalism,
  as far as Crystalism, at the moment it doesn't make much sense because
we don't have a Master Crystal and cubs would then have to purchase
crystals in Tasur'ke.
Monk  -102 Lessons Tekura (Blue Belt + 12 lessons)
-34 Lessons Kaido to Toughness
 -15 Lessons Fitness (capable) -** NOTE: For Monk class, Tekura has its own seperate helpfile (HHELP
TEKURA) explaining how it works! **-
Paladin  -Adept Chivalry
-15 Lessons Devotion
  (let the cub do 'READNEWS CUBS 20' and tell the cub about Aztecia's
forging offer for cublets)
Priest  -(Approximately) Adept Spirituality to Smash
-Devotion to Pilgrimage
  (once they got their 3rd skill healing they might want to learn to
succour, you can tell them but they will not be able to learn it now)
Runewarden - Runelore to Jera (approx. 65 lessons) will give them +1str +1con,
great for their bashing
- Remaining lessons into Chivalry (At least to Raze)
 

- No Weaponry, making them learn weaponry is unnecessary, the House can easily help them find a good weapon.
 

(let the cub do 'READNEWS CUBS 20' and tell the cub about Aztecia's
forging offer for cublets)

- ** For Bashing, they should be using newbiekick unless they have a
good shortsword, doubleslash is a post-interview skill. **-
 

Sentinel - Metamorphosis to Hyena (9 rounds of 15 lessons, adept)
- Woodlore to Barkskin (4 rounds of 15 lessons)
- 15 lessons of fitness (capable) Fresh new cubs will not reach barkskin during the intro, when they get
more lessons they need to get barkskin in woodlore. When they have
barkskin it is suggested to focus on meta.
Serpent  -Adept Venoms
-(Approximately) Capable Subterfuge to Flay
   
Shaman  -Adept Curses to Bleed
-5 Lessons Runelore (Continue after)
 -Capable Philosophy (15 lessons)  
Sylvan

 -9 Lessons Survival

 -Elementalism to Freeze (Stonefist primary for bashing)
-the rest in groves (get to return if possible)
 

 -Capable Philosophy (15 lessons) (hhelp imprinting and hhelp grovecare must be read)
 

 

Jester Note:

 

- Advise cub to gain at least 500 gold to wish for a blackjack. Use BOP <target>.

- Advise cub NOT to inflate balloon without levitation. Feather tattoo is recommended.

- Inflating balloon into giraffe, then mounting it enables cub to cross over water (Treading with mount).

- Use of Priestess tarot to regain health, and Magician to regain mana.

- If cub have extra lesson to spend, advise to gain Tarot at least to Chariot. This is how non-Atavian Jesters fly.

 

 

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This site was last updated 07/02/06